Diagram illustrating photogrammetry-based environment textures creation in Substance Designer. Starts with scanning, generating point clouds, meshing, baking maps, color correction using equalizer, adjusting roughness and height maps, and final output
PromptDiagram illustrating photogrammetry-based environment textures creation in Substance Designer. Starts with scanning, generating point clouds, meshing, baking maps, color correction using equalizer, adjusting roughness and height maps, and final output
Raster imageAspect ratio: 1:1
ModelRecraft V3
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